Thursday, August 28, 2008

The war of the entertainment industry

You're in the entertainment industry, story-writers. Unless you're writing stories for release to your pet dog or something, which is frankly insane. I bet he won't even follow the main plot.

You want to keep your audience there. You may be doing a story flowing with culture, religion, and deep philosophy. But that doesn't mean it has to be boring.

Each time a reader's attention wanes, that's a chance that they'll set down this book. "Forget this, I'll just shoot something in a videogame." We're in a war here, soldier. War against the rest of the entertainment industry. Television, computers, videogame consoles. All of these are hurting us. Why read a book about blowing up aliens when you can blow up aliens?

The answer is, books have depth. Books have the creative license. And finally, books are the master of imagination. Think of when you read a book. You picture the characters in your head, however loosely. And when the movie comes out, you're dumbfounded. "Does Snape really look like that?" Books have the power to twist to your ideas. I think of Middle-Earth as a misty, mysterious and dangerous land. Someone I know thinks of Middle-Earth with vibrant colors, forests and lush plains. And we both like our idea, and they both fit into the book.

Books can plumb the depth of the human mind like no other medium. Telivision shows feature people experienced in the subject, giving their wise opinions. Videogames are a limited medium; perhaps they will develop, but at the moment they are a poor medium for deep thinking. All of these are fine in their own ways. But books rule because of the endless possibilities of a blank page. Because with that page, you have complete freedom. You can do whatever the heck you want.

That's my case. I assure, I'm correct in my own space/mind.

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